Apr 21, 2009, 06:51 PM // 18:51
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#1
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Guild Wars 4th Year in Review
edit: oops i fail at math (and can't change the title)
This is just a thread to look back at what GW brought in its 4th year and to thank Anet (aka im bored).
The 3rd Year Anniversary kicked us off by introducing the new end-game area for Prophecies, which gave us the new Deldrimor weapons (apparently, I've heard these weapon skins were already mostly created beforehand anyways, but oh well).
Shortly after in May, we got introduced to the Zaishen rank. Zkey prices skyrocketed and shortly became the new "ecto" in some circles. XTH also helped out with this. As well, this month brought us the Monthly Automated Tonic, which we would then enjoy month-after-month. One of the more exciting updates (or unusual depending on how you look at it), was the PVE/PVP skill split. This was going to change greatly the system of balance and deeply affect gameplay....or would it?
The summer was kind of slow, with no big updates, and not even any sign of putting the PVE/PVP skill split to good use. We received mostly minor changes during this time. However, [[Shadow Form (PVE)] farming was born and all shadowsteps receieved an aftercast, so all the sins migrated to PVE land. But sins weren't the only one which rised in popularity in PVE, mesmers as well with the almighty [[Energy Drain (PVE)] PVE buff! Okay, not really, but mesmers were dominating now in PVP with fastcasting elementalist skills.
[[Ancestor's Rage]/[[Splinter weapon] got nerfed not once, but twice; [[Ward Against Melee] no longer affected NPC's; [[Blinding Surge] got changed like 8 or 9 times; but these nerfs were nothing compared to what was going to happen next: VOD gets removed. Oh and smiting monks broke the game more than anyone could have imagined. I don't know which QQ was worse--the nerfing of [[Smiter's Boon] or the nerfing of [[Ursan Blessing].
September was all happy again with the introduction of the cuddly lovable M.O.X. And of course his Igneous Summoning Stone sidekick to promote the new Guild Wars Trilogy boxed release.
Blah blah blah skip a month...we get a rebalance of Reputation Point Titles. Kurzick/Luxon/Sunspear/Lightbringer are now less grindy, but stilly grindy. No more HFFF bots. Yay! Now we get the awesome benefit of having to instead deal with bots in "PVP-like missions" Jade Quarry and Fort Aspenwood.
New Story Books, new Summoning Stones and more Monthly Tonics, your inventory is starting to look pretty packed. Don't worry though because in 4 months (thanks to our ingenious project management skills) we'll give you more storage for the low low price of $10 a tab!
Happy 4th Year Anniversary Guild Wars!
(I probably missed a whole bunch! Feel free to share your precious 3rd year GW moments!)
Last edited by snaek; Apr 21, 2009 at 10:51 PM // 22:51..
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Apr 21, 2009, 07:20 PM // 19:20
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#2
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Great post Snaek
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Apr 21, 2009, 07:30 PM // 19:30
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#3
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Forge Runner
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Is it not somewhat sad that skill nerfs/buffs were the most exciting events of year 3? :>
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Apr 21, 2009, 07:33 PM // 19:33
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#4
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Lion's Arch Merchant
Join Date: Feb 2008
Location: AU
Guild: League Of The Fallen
Profession: Mo/
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Most memorable for me probably was the sound of crickets in Gate of Anguish the day after the Ursan nerf. Lol (ToA after the next skill balance maybe?)
Then the sudden rush of new farming spots as SF gained popularity. Notably the VS farm and UWSC. Dungeons were not too far behind... Keg farming also became mainstream.
Anet sold a bunch of new accounts as people started realizing the XTH can be exploited.
Euro English servers started running dry as everyone left and moved over to American servers.
Who could forget the incremental “Server maintenence“ induced lag spikes?
Last mention goes to the Grogg weekend.
What a year!
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Apr 21, 2009, 07:36 PM // 19:36
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#5
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Lion's Arch Merchant
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Surely this has been the 4th year of guild wars?
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Apr 21, 2009, 07:39 PM // 19:39
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#6
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Frost Gate Guardian
Join Date: Dec 2005
Location: Underground
Profession: Rt/R
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Nice summary, but it is the 4th year! That's why Guild Wars is turning 4! If you don't believe me follow my flawless logic:
2005-2006 1st year
2006-2007 2nd year
2007-2008 3rd year
2008-2009 4th year
April 28th 2009 will mark the beginning of the 5th year.
I think the introduction of Zaishen-Title had the biggest impact.
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Apr 21, 2009, 07:43 PM // 19:43
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#7
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Ummm. Doesn't an anniversary mark the *end* of a year, rather than the beginning? So, the 4th anniversary marks the end of the fourth year of GW, not the third year.
Edit: Seems I was a bit slow.
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Apr 21, 2009, 07:47 PM // 19:47
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#8
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Anet neglects game for 4th year in a row, pvpers continue to desert the game in mass, significant skill updates are put off so that April Fools jokes can be coded.
PvE continues to rule the game, it has actually come full circle with tank and spank dominating, and people think it takes skill.
In sum, nothing has really changed.
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Apr 21, 2009, 08:26 PM // 20:26
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#9
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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Quote:
Originally Posted by Snow Bunny
PvE continues to rule the game, it has actually come full circle with tank and spank dominating, and people think it takes skill.
In sum, nothing has really changed.
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that is a very true statement. GW started with tank and spank, then to anti-tank. Now its back to tank and spank(sadly)
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Apr 21, 2009, 08:29 PM // 20:29
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#10
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by R Langdon
that is a very true statement. GW started with tank and spank, then to anti-tank. Now its back to tank and spank(sadly)
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so, natural evolution?
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Apr 21, 2009, 08:38 PM // 20:38
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#11
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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Quote:
Originally Posted by Lonesamurai
so, natural evolution?
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evolution? you mean theres no higher power? balthazar save us!!!!
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Apr 21, 2009, 10:21 PM // 22:21
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#12
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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elite skill buffs like UA and Hundered Blades ;-) was awesome when UA had limitless rage
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Apr 21, 2009, 11:53 PM // 23:53
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#13
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Frost Gate Guardian
Join Date: Apr 2009
Guild: Death By[Emo]
Profession: Mo/Me
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I definetly thought the best part of year three was the tonics. I hope they have another BIG update like that again or something entertaining (with unlimited uses.) Although I am disappointed that they have the same ones each month. I hope that balthazar daily quest zaishen challenge thing will be fun and have good rewards as well.
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Apr 22, 2009, 12:00 AM // 00:00
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#14
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Looking back at the year, it actually seems better than i thought, SF could have done with a nerf and there could have been more skill updates other than that but it wasn't too bad considering they spent the last four months working on a supposedly big update.
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Apr 22, 2009, 01:12 AM // 01:12
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#15
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Academy Page
Join Date: Feb 2009
Location: AFK somewhere in Kryta
Guild: Raven Alliance
Profession: W/
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lulz
And the QQ post of the day goes to!
Quote:
Originally Posted by Snow Bunny
Anet neglects game for 4th year in a row, pvpers continue to desert the game in mass, significant skill updates are put off so that April Fools jokes can be coded.
PvE continues to rule the game, it has actually come full circle with tank and spank dominating, and people think it takes skill.
In sum, nothing has really changed.
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Apr 22, 2009, 01:17 AM // 01:17
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#16
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Snow Bunny
Anet neglects game for 4th year in a row, pvpers continue to desert the game in mass, significant skill updates are put off so that April Fools jokes can be coded.
PvE continues to rule the game, it has actually come full circle with tank and spank dominating, and people think it takes skill.
In sum, nothing has really changed.
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What? Were you with the nerfing Ursan crowd thinking it would encourage creativity? Whoever told you was misinformed. Tank and spank ruled PuGs before Ursan and it's only natural that it's come full circle now. GW was never meant to be a full time job where you had to commit yourself hours upon hours to become "good" enough to beat the game.
If Anet decides to nerf every gimmick in-game people will just stop playing altogether. Our brief GW history has shown signs of this already.
Last edited by byteme!; Apr 24, 2009 at 03:17 AM // 03:17..
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Apr 22, 2009, 04:47 AM // 04:47
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#18
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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i'm just upset that i didn't hfff more. got into it way too late. free money.
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Apr 22, 2009, 05:05 AM // 05:05
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#19
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Desert Nomad
Join Date: Jan 2009
Profession: N/
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For me the best change for the game was making Kurz/Luxon faction more attainable (along with SS/LB in vanquishes)
The biggest change (in an all encompassing manner) was the Ursan nerf. There was some good and some bad with that.
The worst thing the past year is the utter void of info about GW2.
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Apr 22, 2009, 06:28 AM // 06:28
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#20
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by Snow Bunny
Anet neglects game for 4th year in a row, pvpers continue to desert the game in mass, ...
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Makes you wonder how there are any PvP players left then. If they're deserting the game in mass. Or is it they deserted the game, but continue to whine on the forums?
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